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- Computer Graphics Tutorial
- Bresenham's line algorithm
- Handwritten Computer Graphics Notes PDF Download BCA, BSc
- Vector graphics

*In computer graphics , a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel -based displays and printers. On such media, line drawing requires an approximation in nontrivial cases.*

Computer Graphics are used to simplify this process. Various algorithms and techniques are used to generate Graphics in computers. This tutorial will help you understand how all these are processed by the Computer to give a rich visual experience to the user. Audience This tutorial has been prepared for students who don't know how Graphics are used in computers. It explains the basics of Graphics and how they are implemented in computers to generate various visuals.

Prerequisites Before you start proceeding with this tutorial, we assume that you are already aware of the basic concepts of C programming language and basic mathematics. Computer Graphics 6 Computer graphics is an art of drawing pictures on computer screens with the help of programming.

It involves computations, creation, and manipulation of data. Link to this page:. All the content and Graphics published in this e-book are the property of Tutorials Point I. The user of this e-book is prohibited to reuse, retain, copy, distribute or republish any contents or a part of contents of this e-book in any manner without written consent of the publisher.

We strive to update the contents of our website and Tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors.

Tutorials Point I Pvt. Cathode Ray Tube.. Raster Scan.. Application of Computer Graphics.. DDA Algorithm.. Bresenham's Line Generation..

Mid- Point Algorithm.. Bresenham's Algorithm.. Mid Point Algorithm.. Scan Line Algorithm.. Flood Fill Algorithm.. Boundary Fill Algorithm.. Inside-outside Test.. Point Clipping.. Line Clipping.. Cohen-Sutherland Line Clippings..

Cyrus-Beck Line Clipping Algorithm.. Polygon Clipping Sutherland Hodgman Algorithm.. Text Clipping.. Bitmap Graphics.. Homogenous Coordinates.. Composite Computer Graphics 3D Graphics.. Parallel Projection.. Orthographic Projection.. Oblique Projection.. Isometric Projections.. Perspective Projection..

Transformation Types of Curves.. Bezier Properties of Bezier Curves.. B-Spline Curves.. Properties of B-spline Curve.. Polygon Surfaces..

Polygon Tables.. Plane Equations. Polygon Meshes.. Depth Buffer Z-Buffer Method.. Scan-Line Method.. Area-Subdivision Method.. Back-Face Detection.. A-Buffer Method.. Depth Sorting Method.. What are Fractals? Generation of Fractals.. Geometric Fractals.. Animation Techniques.. Key Framing.. Computer Graphics Basics Computer Graphics Computer Graphics is an art of drawing pictures on Computer screens with the help of programming.

In other words, we can say that Computer Graphics is a rendering tool for the generation and manipulation of images. Cathode Ray Tube The primary output device in a graphical system is the video monitor. The operation of CRT is very simple: 1. The electron gun emits a beam of electrons cathode rays. The electron beam passes through focusing and deflection systems that direct it towards specified positions on the phosphor-coated screen.

When the beam hits the screen, the phosphor emits a small spot of light at each position contacted by the electron beam. It redraws the picture by directing the electron beam back over the same screen points quickly. Figure: Cathode Ray Tube 6.

Computer Graphics There are two ways Random scan and Raster scan by which we can display an object on the screen. Raster Scan In a raster scan system, the electron beam is swept across the screen, one row at a time from top to bottom. As the electron beam moves across each row, the beam intensity is turned on and off to create a pattern of illuminated spots.

This memory area holds the set of intensity values for all the screen points. Stored intensity values are then retrieved from the refresh buffer and painted on the screen one row scan line at a time as shown in the following illustration.

Each screen Point is referred to as a pixel picture element or pel. At the end of each scan line, the electron beam returns to the left side of the screen to begin displaying the next scan line. In this technique, the electron beam is directed only to the part of the screen where the picture is to be drawn rather than scanning from left to right and top to bottom as in raster scan. Computer Graphics Picture definition is stored as a set of line-drawing commands in an area of memory referred to as the refresh display file.

To display a specified picture, the system cycles through the set of commands in the display file, drawing each component line in turn. After all the line- drawing commands are processed, the system cycles back to the first line command in the list. Random-scan displays are designed to draw all the component lines of a picture 30 to Figure: Random Scan Application of Computer Graphics Computer Graphics has numerous applications, some of which are listed below: Computer Graphics user interfaces GUIs A graphic, mouse-oriented paradigm which allows the user to interact with a Computer.

About , Tutorials , About the tutorial. Ritchie at …. Java i About the Tutorial Java is a high-level programming language originally developed by Sun Microsystems and released in Java runs on a variety of platforms, such as Windows, Mac OS, and the. About , Tutorials , Tutorialspoint , Java , About the tutorial java. Unix i About the Tutorial Unix is a computer Operating System which is capable of handling activities from multiple users at the same time.

About the Tutorial Python is a general-purpose interpreted, interactive, object-oriented, and high-level programming language. It was created by Guido van Rossum during — R Programming i About the Tutorial R is a programming language and software environment for statistical analysis, graphics representation and reporting. Programming , Tutorialspoint , R programming.

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These notes emphasize the basic principles needed to design, use, and understand computer graphics systems. Sc, B. Tech CSE, M. Tech branch to enhance more knowledge about the subject and to score better marks in the exam. Overview of computer graphics, storage tube graphics display, Raster scan display. Rotation about an arbitrary axis in space, reflection through an arbitrary plane, general parallel projection transformation; clipping, viewport clipping, 3D viewing.

In object-oriented programming, a class that is meant to be used only as a basis for subclasses. Objects can be created from the subclasses, but not from the abstract class itself. The purpose of an abstract class is to define the properties and behaviors that all of its subclasses have in common. A transform that preserves parallel lines.

We provide complete computer graphics pdf. Computer Graphics lecture notes include computer graphics notes, computer graphics book, computer graphics courses, computer graphics syllabus , computer graphics question paper, MCQ, case study, computer graphics interview questions and available in computer graphics pdf form. So, students can able to download computer graphics notes pdf. Computer Graphics Notes can be downloaded in computer graphics pdf from the below article.

Computer Graphics are used to simplify this process. Various algorithms and techniques are used to generate Graphics in computers. This tutorial will help you understand how all these are processed by the Computer to give a rich visual experience to the user. Audience This tutorial has been prepared for students who don't know how Graphics are used in computers. It explains the basics of Graphics and how they are implemented in computers to generate various visuals.

*Vector graphics are computer graphics images that are defined in terms of points on a Cartesian plane , which are connected by lines and curves to form polygons and other shapes.*

In programming, primitives are the basic operations supported by the programming language. To creative any drawing in the computer these primitives form a part of the software and the type of display to store these in the form of data is important. Graphics Primitives. Graphics is constructed from three basic elements, as opposed to the great variety of graphics applications. The most basic of these elmental structures is the pixel, short for picture element. A pixel is a point of light.

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It explains the basics of graphics and how they are implemented in computers content and graphics published in this e-book are the property of Tutorials Point (I) Random-scan displays are designed to draw all the component lines of a.

We develop a unified framework for combining point and line samples in direct lighting calculations. While line samples have proven beneficial in a variety of rendering contexts, their application in direct lighting has been limited due to a lack of formulas for evaluating advanced BRDFs along a line and performance tied to the orientation of occluders in the scene. We lift these limitations by elevating line samples to a shared higher-dimensional space with point samples. Our key insight is to separate the probability distribution functions of line samples and points that lie along a line sample. This simple conceptual change allows us to apply multiple importance sampling MIS between points and lines, and lines with each other, in order to leverage their respective strengths.

A computer Graphics can be anything like beautiful scenery, images, terrain, trees, or anything else that we can imagine, however all these computer graphics are made up of the most basic components of Computer Graphics that are called Graphics Output Primitive or simply primitive. The Primitives are the simple geometric functions that are used to generate various Computer Graphics required by the User. Some most basic Output primitives are point-position pixel , and a straight line.

*Bresenham's line algorithm is a line drawing algorithm that determines the points of an n -dimensional raster that should be selected in order to form a close approximation to a straight line between two points. It is commonly used to draw line primitives in a bitmap image e. It is an incremental error algorithm.*

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In any 2-Dimensional plane if we connect two points x0, y0 and x1, y1 , we get a line segment.

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Vijay M. Shekhat, CE Department | – Computer Graphics. Points and Lines. • Point plotting is done by converting a single coordinate position furnished.